![rfactor 2 dfgt settings rfactor 2 dfgt settings](http://atsmod.net/wp-content/uploads/2016/02/FFB-Plugin-for-G25-G27-DFGT-etc-v-2.4-.png)
Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0) Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis. Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?) Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)īrake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)īrake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.īrake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)īrake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)Ĭlutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)Ĭlutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.Ĭlutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)Ĭlutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0) Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?) Jolt magnitude="0.90000" // How strong jolts from other cars (or walls) are.
Rfactor 2 dfgt settings update#
Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0) Rumble strip pull factor="1.10000" // How strongly wheel pulls right/left when running over a rumble strip. Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0) Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
![rfactor 2 dfgt settings rfactor 2 dfgt settings](https://farm9.staticflickr.com/8335/28577898072_d1fc5cfb84_o.jpg)
Steering resistance saturation="0.10000" // Saturation value to use for steering resistance. Steering resistance coefficient="0.10000" // Coefficient to use for steering resistance. Steering resistance type="0" // 0=use damping, 1=use friction
Rfactor 2 dfgt settings driver#
Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max) Steering torque extrap time="0.01500" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. Steering torque sensitivity="0.30000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high Steering torque zero-speed mult="0.30000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque Steering torque per-vehicle mult="1.00000" // Per-vehicle steering column torque multiplier (this is a copy of the. Steering torque filter="16" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency) Steering effects strength="5500.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
Rfactor 2 dfgt settings drivers#
Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.) Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all) Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom